Sploosh
Platform:
PC
Tools Used:
Visual Studio, Unity
Duration:
3-4 Days
Team Size:
12 people
Role:
Gameplay/Systems Programmer
Game Link:
Overview
“Sploosh” was made for a game jam and was made as a challenge to work together as a team to make something within a short time span.
My job was to come up with the camera control system, to handle moving it from room to room. As well as program some of the puzzle mechanics. I had to work closely with other programmers to make sure that the systems I was working on would make it in without creating issues with other systems.
The goal of the game was to solve puzzles and find a set of three keys. Due to the very short time span the concept was made to be quite simple so that we wouldn’t overscope. The game was split into three segments with each segment focusing on different puzzle aspects.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc.).
Detailed View
Camera System
The room camera system was meant to allow designers to set the position of the camera for each room. Since each room could be of different size a dynamic position for the rooms was needed.
For this system I;
- Aided with the design of the system
- Wrote the base system
- Aided others with implementing the system into the game
Puzzle Mechanic
The main puzzle mechanic I was in charge of was rotating platforms. While I did aid in other puzzle mechanics it was more in a debug and code review than being in charge.
With the rotating platforms I;
- Suggested and workshopped the idea.
- Programmed the rotating mechanic.
- Implemented the mechanic into the game