Introduction

Hello! I’m Jonathan Nemec, or just Jon for shot. I’m an aspiring programmer, with tremendous passion. I am currently completing my Advanced Diploma of Professional Game Development at AIE (Academy of Interactive Entertainment) Canberra. I also have Certificate II Information, Digital Media & Technology.

Creating games has been a long time passion of mine, with it’s roots reaching all the way to year 1. This lead to many years of game creation. From my first games in Scratch, all the way to coding my own games in Unity and Unreal. I have come a long way since making games in Scratch, have a look around and check out my more recent projects!


Tech Skills

– Knowledge in both Unity and Unreal. With knowledge and experience with the majority of Unity’s features. Gained from years of indie development
– C# and C++ knowledge and experience from multiple years of schooling including colleges and my studies at AIE.

Soft Skills

– Planning, team work, problem management and active listening are skills I have from working on multiple month long team projects and game jams groups.
– Passion for games, friendly demeanour and self motivation from the many projects I’ve worked on over the last 10 years, from incomplete to published.


Qualifications

10702NAT Advanced Diploma of Professional Game Development (December 2021)
ICT50215 Diploma of Digital and Interactive Games (December 2020)
ICT20115 Certificate II in Information, Digital Media and Technology (December 2019)


Projects

Elucid
The Perfect Shot
Sploosh
Physics Engine
Graphics Engine
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Elucid
The Perfect Shot
Sploosh
Physics Engine
Graphics Engine
previous arrow
next arrow

Elucid

A hectic hack-n-slash, taking place in a bright neon future where you must put to rest the biotically enhanced evil minions with your flurry of attacks.

This was my first dive into a full team project, with eight cross-discipline team members in total. I acted as lead programmer, overseeing all programming and coding core mechanics; AI, player movement and checkpoints (save/load).


The Perfect Shot

A narrative driven walking simulator, where you play as a child retaking photos of your cherished final day with your father.

During my final year of study at AIE I was the only programmer on the project. I coded the entirety of the gameplay mechanics, as well as other systems e.g. save/load and developer tools. I also aided other disciplines, giving a hand in script writing and animation setup inside Unity.


Sploosh

Sploosh is a game made in AU Global Game Jam 2021. It’s a small puzzle adventure game where you must solve puzzles with creative use of your bouncy bubbles.

During this 48 hour game jam I applied my skills in order to create some of the core gameplay mechanics. Working in tandem with multiple programmers and designers. Giving this small game a nice experience.


Physics Engine

A simple physics engine, built from the ground up with the aid of Bootstrap. It encompasses the basics of what physics engines are; collision resolution, static and dynamic objects and joints.


Graphics Engine

A from scratch graphics engine, made with the aid of Bootstrap and Open GL. Display multiple models, add lights and particle system. Running on hand written fragment and vertex shaders.


Cover Letter / Resume

After studying to become a programmer since early childhood, I have completed my Advanced Diploma of Professional Game Development at AIE in 2021. I have worked on multiple multi-disciplined team projects, in and outside of my schooling life.

I am competent in C# and C++ programming, as well as main stream game engines such as Unity. I focus mainly on programming gameplay mechanics but also have basic knowledge of both the design and art disciplines.

I’m a dedicated and motivated upcoming programmer. For more information and my complete resume feel free to contact me at nemec.gamedev@gmail.com or via any of the below methods.


Contact

Email: nemec.gamedev@gmail.com

Linkedin: https://www.linkedin.com/in/jonathan-nemec-8490a2213/

GitHub: https://github.com/Nemec-GameDev